![]() ![]() Starts appearing on wave defenses on Night 6, which is quite nuts compared to the other threats that appear on the same night and onwards.Has a 25% to apply Cripple or Fracture on hit.They perform heavy attacks slightly faster and have a slightly longer melee range, making them harder to parry effectively.They have a very large detection range, comparable to the Winchester Scavengers.They wear a helmet, which gives them 25% limb and headshot resistance from firearms but does not have resistance against melee attacks.They will usually follow up with a heavy attack afterwards. Can also grapple players (indicated by a red flash on their head), and are immune to Shove's stun during the grapple.They recover from parries and shoves slightly faster than other melee scavengers.They move just a little bit slower than Specialist Knife Scavengers and deal heavy damage, sometimes grappling you, opening up for a clean hit.They are strong in larger groups and can effortlessly take down an Agent, so caution is advised if you see a group of them approach you. Some melee scavengers are able to dodge, parry, perform absolver hits or grapple the player. Melee Scavengers will always try to walk up to the player and hit them with a light or heavy attack. Stronger & smarter melee scavengers start appearing from Night 3 on-wards during waves (Sledgehammer Scavengers appearing on Night 6 on-wards for example). Their strength is highly variable, and they are found both across the map during scavenging phases and when invading the Safe Zone. These Scavengers wield only melee weapons. ![]()
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